Revolution controller revealed

Matt Wilson said:
that just cements in my mind which company NOT to go with. Since Nintendo is making a system that's not for gamers, call it crazy if I, a gamer, am not interested.
Oh, look, Nintendo's losing a customer they never had. I'm sure they're heartbroken.:rolleyes:

As for the controller, it does look kinda whacked, but I'm gonna take a wait and see attitude about it.
 
Matt Wilson said:
Since Nintendo is making a system that's not for gamers, call it crazy if I, a gamer, am not interested.

Iam sorry, I wasn't aware that you represent gamers everywere.
 
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The only other Controller Adapter I can think of is a microphone. Flip the Freehand (what Nintendo seems to be calling it) over, and you have a classic wireless microphone... for karaoke.

And, yeah, there'll be bongos and dance pads and such to dock it in...
 
Actualy alot of the controlers this generation seem astheticly weird but surprisingly practical...

The PS3 boomerang controler is not in any sense a fumbley design, the controler itself is smaller than the Madcatz wing controler(which is what everyone feared it would be like), it just appeared big because everyone thought the PS3 would be the size of the PS2, but the PS3 is smaller than the PS2.

The X-Box360 controler actualy seems to most traditional of the bunch it's a big turn around from the inital X-Box controler...but it still looks like a space probe


I want to know somthing though, the other two controlers are split with analog stick on left and buttons right, the Revolution controler is designed like a TV remote, so can it work with fighting games where you need a hand on each side?
 
If the controller was made just a little wider, so that it fit a few more buttons under the small a & b buttons, but could still be turned to be used as a remote control it would be improved so much more, not they couldn't of done that they just want people to by more buttons.
It would look almost like a modern aged NES controller, it would of been cool.
 
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Traditional fighters? Slightly.

Smash Bros? Soul Calibur? Hell yes.

BUT... the interview states that they're working on a "Classic Dock" type controller dock. My guess?

RevCon.jpg
 
Knux Five said:
Traditional fighters? Slightly.

Smash Bros? Soul Calibur? Hell yes.

BUT... the interview states that they're working on a "Classic Dock" type controller dock. My guess?

RevCon.jpg
I'll have to buy an actual different kind of controller just to play different genre of games, that's gonna suck!
 
Knux Five said:
Traditional fighters? Slightly.

Smash Bros? Soul Calibur? Hell yes.

BUT... the interview states that they're working on a "Classic Dock" type controller dock. My guess?

RevCon.jpg
On the Rev. Remote though A and B are too far apart from each other, and what about the shoulder buttons?
 
Artimus Gigan said:
On the Rev. Remote though A and B are too far apart from each other, and what about the shoulder buttons?
Won't you have to buy the shoulder buttons I beleive?
 
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The Freehand's a, b, and A buttons are hidden in that pad. The B might stick out the backside, but it would have no real purpose. Start, Home, and Select come in from the Freehand, and the L, R, and Z take care of all triggers. Then the multipurpose six buttons on the front cover classic Bs, As, C Buttons, X, Y, and even throws in an L and R for old school fighters. The reorganization of the pads also allow for N64 Tetrisphere gameplay and easy porting.
 
Superperson said:
Won't you have to buy the shoulder buttons I beleive?
If you have to buy controler add-ons just to control the game(not as a gimmick like the rumble pack), that's just going to be hella stupid...

They then better create a new version of the controler down the line(like what many systems have done before) or somthing
 
I think Nintendo's controller is great if you want an eyetoy like experience with your standard controller. Nintendo had to do something different to try to keep up with Microsoft and Sony because, they couldn't do it with the hardware. I find it ironic that Nintendo purposely designed its controller to look like a remote but, to play dvd's you'll have to buy something extra thing to unlock the dvd playback function thats built into the console way to go Nintendo milk as much money out of people as you can.
 
Jmanunknown said:
I think Nintendo's controller is great if you want an eyetoy like experience with your standard controller. Nintendo had to do something different to try to keep up with Microsoft and Sony because, they couldn't do it with the hardware. I find it ironic that Nintendo purposely designed its controller to look like a remote but, to play dvd's you'll have to buy something extra thing to unlock the dvd playback function thats built into the console way to go Nintendo milk as much money out of people as you can.
From what I've heard, DVDs, Revolution games and Gamecube games all go through the same slit for the Revolution.
 
...

Gigan's comments make me feel that we need an all-inclusive fact guide.

The "Freehand", what Nintendo seems to be calling it, is a one handed, wireless device. Incorporating a D-Pad and free form movement controls (as two sensors applied to both sides of the TV can read), there are seven buttons on the device. A seems to be the primary action button, while B is the trigger button. a and b are most likely primarily used in the sideways, NES configuration for classic NES games only. START and SELECT do what they always do, and HOME will probably access a dashboard of sorts. The Freehand has rumble built in, and currently runs on batteries with a lifespan equivalent to the Wavebird, but Nintendo admits they're looking at a charger situation, if feasible. At the bottom of the Freehand is a light indicating what player (1-4) you are, and it has a plug.

Nintendo primarily showed off the Analog Adapter that connects into the plug. With an anlog pad and two buttons (Z1 and Z2, which like everything else, can change), Nintendo will most likely include it in the Revolution package. As this adapter is unnecessary for many potential Revolution games, it'd probably not be sold with additional Freehands to lower costs, and would be presented as a seperate option. While unnanounced by Nintendo, the only other feasible "Adapter" I can figure would be a microphone, as many other traditional controls would be included in the, later described, "Classic Controller Dock". This plug can also enable the Freehand to "dock" into any number of devices, such as DK Bongos or a Dance Dance Revolution Pad, or... as currently being worked on by Nintendo, a Gamecube-esque controller, allowing for multiplatform gaming and retro gaming.

The Revolution, as it is not a multimedia device, but a game console, does not have out-of-box support for movie DVDs, but WILL release a "dongle" (of some sorts) to allow DVDs to be played. Out of the box, it CAN play Revolution discs and GCN discs in it's disc drive, making it one of the few drives that can read multiple size discs.
 
Not including the select, home, start and the 2nd set of A and B buttons, the complete Revolution Controller does have 1 analog and 8 assignable buttons/commands if you count the D-pad as 4 buttons . Basically it has as many buttons as a PS2 controller aside from missing another analog and D-pad and the analog's pressing button's L3 and R3.

Only thing I don't like about the controller itself is just having to replace batteries for it. But like the wavebird, if it can last at max for 100 hours worth of gameplay then I'll have no complaints. Heck, if they plan producing a recharge station (hopefulling included) like the Xbox 360's where you can dock it and continue playing while it recharges, that'd be great.

Another complaint is having to buy a "classic controller".This doesn't even pertain to just playing the bonus secondary feature of playing "classic" games but rather having to buy this module to play 3rd party games that are designed to play on the Revolution: The primary feature. This is like buying the Core system then having to purchase the controller seperately for an additonal $29 just so you can play the majority of the system's games. We're not talking about some niche controller like the DK Bongos which was only used for 3 games. I assume many developers will design a good sized amount of their games to use the classic scheme. Unless Nintendo can convince developers otherwise how easy they can convert button commands to the eye toy feature, developers that design games for all three next-gen consoles will use the classic controller instead.

Though in the Controller's defense, most games that use the 2nd analog for the PS2, X-box and GC use it for camera moving and aiming features which can convert easily to the eye-toy format. And the D-pad in many games did perform the exact same function as the primary analog stick.

Though I may be wrong but I don't think there was ever a PS2 game that had assigned completely UNIQUE commands to the D-Pad and L3 and R3 that if it weren't for those interfaces, the game could not possibly be played.

 
ZeroFate said:
So this is the revolutionary controller? A remote control? Wow. Talk about alienating your 3rd parties. The thing doesn't even look comfortable.
At this point, everyone who even thinks about bashing it because they thing "it's a TV remote" needs to either go read up on the controller or just keep their mouth shut. It's like you guys are replying to the thread without reading it first, and your criticisms have already been well-disputed and torn apart.

The only similarity between this controller and a remote control is the rectangular shape. The Revolution controller even has a more ergonomic curve on its underside.
 
ZeroFate said:
So this is the revolutionary controller? A remote control? Wow. Talk about alienating your 3rd parties.
It's kind of hilarious that in the MGS thread you made mention of what a genius Kojima is when he also lent high praise to the controller. Please, find me ONE press release from a third-party that says that they hate the controller. Thusfar, I've seen nothing but positive feedback from them.
 
This is an amazing idea. I love this thing. This gives gaming an entirely new level of interactivity. It's perfect for shooters: move back and forward and sideways for perfect aiming and use the triggers to shoot. It's great for a Rev. version of Nintendogs. It would be spectacular for racing games. Flip it sideways and NES baby! ^_^

And, that's just my initial thoughts. There are literally thousands of new, creative games waiting to be born for use with this revolutionary product. Sony and Microsoft will look like the class jocks who never wrote a creative story while the brainy, creative kid (Nintendo) wows everyone else with his or her imagination. Again, this is impressive.

And, an analog stick add-on! A retro-styled controller for old-style control. Don't forget all GCN accessories will also work. And, all kinds of inexpensive add-ons could be made for the adapter part--which could allow for even more creativity.

The past, present, and future of gaming in one console. ASTOUNDING!
 
*crosses Revolution off of list*

No thank you. I'm fine with my Gamecube, and I'm perfectly fine with sticking behind their handhelds.
 

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