Conekiller
On the Cruise!
Mynd Hed said:On the other hand, Dragon Quest 8 is superbly balanced such that you always feel like the next tough boss or dungeon is just BARELY too powerful for you to tackle, so leveling isn't such a chore because you only tend to do a little of it at a time. Plus, you've got this huge beautiful world to explore while you level, with chests and unique monsters to search for, so it gives you something to do rather than just run in circles around a town and dash in whenever you need healing.
That's how leveling SHOULD be, IMO-- you follow the main story line until you reach a road block, and then you go off and complete some side quests until you're powerful enough to progress in the main story some more. That way the main story can retain a sense of challenge, but you never have to just mindlessly level so much that you get bored and the game seems more like a chore than a pleasure.
Exactly! I recently started DQ8 (I just got Angelo in my team, and I'm at the mourning castle) The game always makes me fee like "just a little bit more". Even with Jessica and Angelo trailing behind the Hero (I named him Hiro ^_^) and Yangus, they all level up at different intervals that it frequently feels as if SOMETHING'S happening.
My buddy has a different take on leveling up. He'll play thru the main part of the game, veering off only when something catches his eye, until he hits a boss that he cna't weasel his way around. He gets really super pissed and literally does nothing but level up for three days or so (not 24-hour days, but you know what I mean about 3-4 hours a day) till he's so grossly overpowred that he breezes thru the boss and the next few as well.
on the slightly off topic of GameSharks: Explain to me how hacking inot your game to make it do stuff it wasn't supposed to do is a good thing.