Curt
Brawler
http://arstechnica.com/news.ars/post/20051027-5489.html
Looks like not every developer thinks highly of the Revolution. D:
Looks like not every developer thinks highly of the Revolution. D:

On one hand, I can sympathize with developers who have a limited time to develop a product. I can understand how you see Nintendo as being unnecessarily gimmicky and stubborn, but it's hard for me to slam Nintendo for forcing the games industry to be innovative - if the DS is such a pain to make games for, why not stick with the GBA? Furthermore, if we are to take gaming seriously as an art, shouldn't we be encouraging developers to create unique games using the DS' touch screen, instead of framing it as "jumping through hurdles"? I mean, think of how few crappy, potboiler movie tie-in games there'd be. Think about it this way, if it's not too pretentious an example: there's a lot more things to be considered when making a color film with sound, but movie studios aren't necessarily forcing filmmakers to jump through hurdles by making them use that format instead of black and white silent movies. Although you could instead argue the DS is more like 3D movies...Matt Wilson said:most third party developers find a cheap/quick way to utilize the second screen because they just don't give a damn and don't like being forced to jump through hurdles. It will be the same for the Revolution.