The Nintendo DS cartridges can hold up to 128 MB, they could easily fit the game into that much.fuchikoma said:Castlevania Symphony of the Night is too large to be held on a NDS cart.
Not true.takashi_maze said:Except for the fact that some PS games would be just too graphically advanced for it.
I will say this again: The DS has much stronger video and audio compression technology than was available in the days of the PlayStation. With that in mind, most PlayStation games can be fitted onto a 1 gigabit DS cart.fuchikoma said:1 gigabit is the largest ds carts come. Most Playstation games could not fit on a ds cart intact or otherwise. That's part of the reason behind why you won't be seeing ports of PS1 games on the DS.
Now you're just making things up/repeating false rumors.The only handheld that can currently handle PS1 ports is the PSP. With the GBevolution, the successor to the GBA, things might be different but that won't be out until maybe 2007.
Really? out of the games of seen on the DS it seems to have much crisper graphics then both the PS1 And the N64takashi_maze said:Except for the fact that some PS games would be just too graphically advanced for it.
An average DS game is capable of models and textures superior to the PlayStation. Just how much experience do you have with the DS, anyway? It seems obvious that you're fairly unaware of its capabilities in comparison to the PlayStation.fuchikoma said:Compression can't perform the impossible. If one really wanted to fit most PS1 titles on a DS cart then you would need to hack away at the game before compressing it and I don't mean just by getting rid of the fmv's and replacing any XA audio with music in a midi like format. Textures, sprites, 3D models, and areas would need to be removed depending on the game.
Bits aren't an important measure on modern gaming hardware. The DS has very similar capabilities to the N64, and can outperform the PlayStation on most levels.Lazyboi13 said:How many bits is the DS anyway?
Really? out of the games of seen on the DS it seems to have much crisper graphics then both the PS1 And the N64
The thing is, the DS screens are both very small. Even if you could fit an entire PSX game you would still need to fix the problem of the resolution. Any game with Menus would need to be re-configured so the menus are on the second screen. Take a game like Final Fantasy 8, it didn't even show up exactly all too well on the portable screen for PSOne, menu's included. There's also the thing about the multiple discs, it's a 4 disc game, discs 1 and 2 are pretty much full, and discs 3 and 4 can be combined into one. So you would probably need multiple cards, but there's also the probalme of switching cards. The DS has no external memory unit or memory card, any data that is saved is saved on the card itself, you can't exactly transfer the data from one card to another with just one DS.Noukon said:An average DS game is capable of models and textures superior to the PlayStation. Just how much experience do you have with the DS, anyway? It seems obvious that you're fairly unaware of its capabilities in comparison to the PlayStation.
Most of the excess space on PlayStation games is taken up by audio and video files, anyway, and that's what the DS is better capable of compressing.
Bits aren't an important measure on modern gaming hardware. The DS has very similar capabilities to the N64, and can outperform the PlayStation on most levels.
This has already been shot down as a rumor. Eventually they're going to have to replace the GBA but I don't get why everyone thinks it's announced and it's called the Game Boy Evolution...'cause right now, it's not (not announced or called that). Besides, Game Boy Evolution? Come on! That's a sucky name for a game system...it's way too long.fuchikoma said:1 gigabit is the largest ds carts come. Most Playstation games could not fit on a ds cart intact or otherwise. That's part of the reason behind why you won't be seeing ports of PS1 games on the DS. The only handheld that can currently handle PS1 ports is the PSP. With the GBevolution, the successor to the GBA, things might be different but that won't be out until maybe 2007.
Either of the DS' screens is just slightly lower resolution than the PlayStation's output.Artimus Gigan said:The thing is, the DS screens are both very small. Even if you could fit an entire PSX game you would still need to fix the problem of the resolution.
Such a reconfiguration is not difficult from a development standpoint, especially when the new design is simply integrated during the porting process.Any game with Menus would need to be re-configured so the menus are on the second screen.
Perhaps whatever screen you were looking at it on was not properly optimized for the PlayStation? Menus on some Xbox games are often almost unreadable on my 27" TV.Take a game like Final Fantasy 8, it didn't even show up exactly all too well on the portable screen for PSOne, menu's included.
Games typically have multiple discs to hold long series of cinematics. These can be compressed, abridged, or removed. In most cases, when a game spans multiple discs, the entire game is on every disc; the pre-rendered videos are what's spread across them.There's also the thing about the multiple discs, it's a 4 disc game, discs 1 and 2 are pretty much full, and discs 3 and 4 can be combined into one. So you would probably need multiple cards, but there's also the probalme of switching cards. The DS has no external memory unit or memory card, any data that is saved is saved on the card itself, you can't exactly transfer the data from one card to another with just one DS.
Go ahead and list "the big" PSX games for me, please.So you wouldn't really be able to decently replicate any of the big PSX games anyways.
The GBA was significantly less powerful than the PlayStation. The DS is more powerful, and its cartridges also hold a lot more data. This comparison holds absolutely no weight.They tried doing the same thing with Lunar for the GBA, but they ended up cutting out many many plot scenes just to fit it onto the cart.
You say this like you're an expert on the intricacies of the DS' hardware and firmware. You can't possibly know that cartridge swapping is impossible to implement.The thing is, if you try to remove a DS card while it's inserted, the DS will freeze and you would need to turn it off, if you tried removing a disc from the PSX, the machine would re-read the disc after you re-inserted it, or it would keep playing the level you were on.
When has cart swapping ever been implemented and ever worked before without the aid of a memory card?Noukon said:You say this like you're an expert on the intricacies of the DS' hardware and firmware. You can't possibly know that cartridge swapping is impossible to implement.
Yeah because unlike on a TV, the picture isn't stretched. You probably wouldn't get a game like say, Spyro 3 on the DS. Not at all. In fact they made the Spyro DS game 2D I believe. Then again, I might be wrong.Lazyboi13 said:How many bits is the DS anyway?
Really? out of the games of seen on the DS it seems to have much crisper graphics then both the PS1 And the N64
Capcom Ported RE2 onto one N64 cart, I'm not saying that good ports can't be done. I'm just saying there can't be multiple cards.Knux Five said:Hell, Capcom successfully ported RE2 to the N64 back in the day. Given that the DS is a more powerful 64, it can be done easily.
But here's a thought... say that there still wasn't room on the 1gig DS cards. What prevents a company from including a chunk of the game in a cartridge for the GBA slot? Like, the entirity of gameplay engine is on the GBA cart, but the entirity of audio/visual (including music, textures, video, etc.) on the DS card?